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Events (60 Seconds! ) | 60 Seconds! Wiki | Fandom

Started by PocketOption, Nov 11, 2022, 12:07 pm

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Events (60 Seconds! ) | 60 Seconds! Wiki | Fandom

Events (60 Seconds!)
Events are random, daily occurrences that happen as life inside the shelter goes on, which require the player's choices to deal with the event. Sometimes, there will be a page with writing instead of an event, which is essentially a dud. Certain actions occur depending on how the player responds to the event. Most events require the player to risk certain resources in the shelter to deal with the event, which resource the player use (or chose to let the event pass by doing nothing) can make or break the player's survival. The events will probably become repetitive after raiders occupy the neighborhood.
Items can't be found when the player already have an undamaged one. If an event occurs where the player would gain an item that the player already has, the player won't get that item or the event won't occur at all; depending on the event; however the player might get some Soup or Water instead of the item. Also, events may be inaccurate as the DLC just came out and not everything is certain.
Contents.
Insects in the shelter 1.
Problem: Mutated spiders have invaded the shelter.
Option A: Poison.
The family use the Poison to drive the spiders away, and find a Soup can while hunting for spiders. (+1 Soup, the player loses the Poison)
Option B: Boy Scout Handbook (Best Option)
The family manage to drive out the spiders using the Handbook and find a Soup can while chasing them around. (+1 Soup) The family manage to drive out the spiders using the Handbook and find a Water bottle while chasing them around. (+1 Water, has a chance for Mary Jane to become mutated) The family managed to drive out the spiders. Sadly, Mary Jane got bitten in the process. (Mary Jane becomes a mutant)
Option C: Medkit.
The family take some pills and find that the spiders were just a hallucination. (The player loses the Medkit)
Option D: Nothing.
The family attempts to squash the spiders using their bare limbs, but the spiders are too agile. (Has a chance to make family members Tired and/or Injured. Mary Jane cannot be Injured) Mary Jane gets bitten by a spider as the family attempt to crush the spiders, and when they wake up the next morning she is a purple mutant. (Mary Jane becomes mutated, only happens if she is present and is unlikelier in later updates)
Insects in the shelter 2.
Problem: Mutant cockroaches have invaded the shelter.
Option A: Poison.
The family use the Poison to kill all of the cockroaches. (The player loses the Poison)
Option B: Boy Scout Handbook (Best Choice)
The family uses the Handbook to crush all of the cockroaches.
Option C: Nothing.
Cockroaches are all over the place and the family feels filthy. (Family members have a chance to become Sick)
Insects in the Shelter 3.
Problem: The family have found that some sort of insect is infesting the shelter.
Option A: Axe or Rifle.
The family manages to kill the insect.
Option B: Nothing.
(You have a chance to lose 1 Soup)
Insects in the Shelter 4.
Problem: The family have reason to believe that mutant cockroaches have become as intelligent as humans, and wonder if they could turn the creatures into a cheap labor force to help them survive.
Option A: Boy Scout Handbook.
Option B: Poison.
Option C: Nothing.
The family decides it is a bad idea and wonder if they are going insane. (Reduces the family's Sanity)
Insects in the Shelter 5.
Problem : The cockroaches seem to be gathering in large numbers and are planning to take over the shelter.
Option A: Rifle.
Option B: Poison.
Option C: Boy Scout Handbook.
Option D: Nothing.
Radio Event 1.
Problem: The family needs to know what's happening in the outside world and consider tuning into a radio station.
Option A: Radio (Best Choice)
The family tune the Radio for a bit and find a broadcast of a crazy person talking about aliens and UFOs and abductions, which they find hilarious. (Increases the family's Sanity)
Option B: Nothing.
Radio Event 2.
Problem: The family decide they need to escape from their neighborhood turned radioactive wasteland, and first they must find if anyone's out there to help.
Option A: Radio.
The family find that the government is making rescue parties, and that they just need to stay put and wait for help to arrive.
Option B: Nothing.
The family decides not to bother with the Radio, forcing them to wait in tense. (Decreases the family's Sanity)
Radio Event 3.
Problem: The family decide to try and use the Radio to find out what's happening in the outside world.
Option A: Radio.
The family manages to get a weak signal and tap into an emergency announcement, and they find out that the fallout has ceased and the surface is much safer now.
Option B: Nothing.
The family decides it wouldn't do any harm to not bother.
Radio Event 4.
Problem: The family's dead silent. They need to do something about it.
Option A: Radio (Best Choice)
The family uses the radio to listen to music.
Option B: Nothing.
The family doesn't bother. (Family members have a chance to become Tired.)
Radio Event 6.
Problem: The government have announced on the Radio that they are going to be doing supply drops, and one of the crates has dropped near the shelter.
Option A: Gas Mask (Best Choice)
The family find some Soup (The player gets 2 Soup and 2 Water but have a chance to lose the Gas Mask.) . +Rifle . +Water . +Gas Mask . +Axe . +Medkit . +Radio . +Flashlight (Needs confirmation)
Option B: Nothing.
The family are forced to stay as it was too dangerous without the Gas Mask.
If there's anyone who can rescue us from this hellish situation, it's our government. You can badmouth them all you want, but that probably means you're either a naysayer, or a commie. We're good citizens, we've been paying our taxes regularly, so we're sure Uncle Sam is coming to get us. Well, except that one time when we. nevermind! The government people are coming, and we should keep our ears and eyes open for any sign from them.
We made contact! The military is out there and they're coming for us! All we need to do now is wait patiently. The soldier with the boring voice was very specific about this. Help is on the way! We just need to wait for further instructions and keep our radio in working order. .
What was that? Did the radio static just stop for a moment? Let's try tuning in on that signal!
Oh, damn it! Something blew up inside the radio and the wretched thing caught fire. We were able to put it out, but it doesn't work anymore. -Radio Some friendly soul on the radio was talking about a supply pack she'd lost during a trip through our town. We immediately realized she must've driven through our street. We rushed out and got to the package before anyone else. +1 Water +2 Soup +Medkit +Ammunition +Boy Scout Handbook (Medkit/ammunition only gained when you don't have them) We are able to tune in and get rid of just enough static to listen to a very energetic and lively speaker. He seemed well informed and mention a few helpful tips that should make it easier for us to survive the next expedition (chance of infection from expeditions decreases) Nothing, nothing and nothing. We could hear nothing but the annoying static. Better luck next time. . +Rifle (only occurs when you have a broken rifle) Nothing (Best Choice) Maybe another time. It's not the right moment to be listening to the radio.
There is nothing more annoying than silence and that's all we're getting from our radio. No music, no talking, nothing. Is there anything we can do with the radio to make it work again? We sure know staring at it won't help.
Yes The family try to fix the Radio but there is still silence. The family try to fix the Radio but end up breaking it.

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